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To access the contents, click the chapter and section titles.
Fast Track Visual C++ 6.0 Programming
Listing 14.2 RememberDoc.h and RememberDoc.cpp
// RememberDoc.h : interface of the CRememberDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_REMEMBERDOC_H__B9F6B28D_AADA_11D1_887F_D42B07C10710__INCLUDED_)
#define AFX_REMEMBERDOC_H__B9F6B28D_AADA_11D1_887F_D42B07C10710__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CRememberDoc : public CDocument
{
protected: // create from serialization only
CRememberDoc();
DECLARE_DYNCREATE(CRememberDoc)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRememberDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CRememberDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CRememberDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional
declarations immediately before the previous line.
#endif // !defined(AFX_REMEMBERDOC_H__B9F6B28D_AADA_11D1_887F_D42B07C10710__INCLUDED_)
// RememberDoc.cpp : implementation of the CRememberDoc class
//
#include stdafx.h
#include Remember.h
#include RememberDoc.h
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRememberDoc
IMPLEMENT_DYNCREATE(CRememberDoc, CDocument)
BEGIN_MESSAGE_MAP(CRememberDoc, CDocument)
//{{AFX_MSG_MAP(CRememberDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRememberDoc construction/destruction
CRememberDoc::CRememberDoc()
{
// TODO: add one-time construction code here
}
CRememberDoc::~CRememberDoc()
{
}
BOOL CRememberDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CRememberDoc serialization
void CRememberDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CRememberDoc diagnostics
#ifdef _DEBUG
void CRememberDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CRememberDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CRememberDoc commands
BOOL CRememberDoc::OnSaveDocument(LPCTSTR lpszPathName)
{
// TODO: Add your specialized code here and/or call the base class
AfxGetApp()->WriteProfileString(Open, FileName,
lpszPathName);
return CDocument::OnSaveDocument(lpszPathName);
}
Now that weve taken a look at using the Registry, we continue by using the Version resource. Using the Version ResourcesThe Version resource is an important part of Visual C++ programming. This resource contains information about a programs name, creators, operating system, version, language, and more, which is accessible to the user through various utilities like the Windows Explorer. In this example, which we name About, we store version information in the Version resource, and display that information in the programs About dialog box, including the programs name, version, companywe modestly use Super Incredible, Inc for the name of our software company. We also indicate whether this is a Win32 program.
---------------------------------------------
|File Edit View Window Help |
|--------------------------------------------- |
| |
| |
| ---------------------------------- |
| |About About | | |
| |---------------------------------- | |
| |About Application version 1.1 | |
| |A product of Super Incredible, Inc | |
| |Designed for Win32 | |
| | | |
| ---------------------------------- |
| |
| |
---------------------------------------------
Create a new MDI project named About. Next, open the Version resource in the ResourceView by opening the Version folder and double-clicking the VS_VERSION_INFO resource. This opens the Version resource, as shown in Figure 14.3. There is a great deal of information here, including the programs type, its version number, and so on. Here, we just change the CompanyName entry to Super Incredible, Inc and close the Resource Editor. This creates the following entry in the projects resource file, About.rc:
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0×3fL
#ifdef _DEBUG
FILEFLAGS 0×1L
#else
FILEFLAGS 0×0L
#endif
FILEOS 0×4L
FILETYPE 0×1L
FILESUBTYPE 0×0L
BEGIN
BLOCK StringFileInfo
BEGIN
BLOCK 040904b0
BEGIN
VALUE CompanyName, Super Incredible, Inc\0
VALUE FileDescription, About MFC Application\0
VALUE FileVersion, 1, 0, 0, 1\0
VALUE InternalName, About\0
VALUE LegalCopyright, Copyright (C) 1998\0
VALUE OriginalFilename, About.EXE\0
VALUE ProductName, About Application\0
VALUE ProductVersion, 1, 0, 0, 1\0
END
END
BLOCK VarFileInfo
BEGIN
VALUE Translation, 0×409, 1200
END
END
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